![]() The short version of it is that I have a Minotaur Barbarian with Heavy Weapons, Armour and Accuracy, an Insectoid Battlemage with Armour and Water magic, a Ratling Rogue with Light Weapons, Accuracy, and Criticals, and a Human Alchemist with Alchemy, Fire, and Air magic. I learned from the first LoG that I should check out a guide for character creation since it's really easy to gimp your party and have to start over, so I'm following the "Classic Party: Mage Alchemist" build from the Party Building Guide at GameFAQs for my first run. ![]() Insect got the tome of 25HP (to catch up with the Lizzie). Human got the tome of leadership (to give attribute bonuses to the fighters/archers). Reloading if somebody dies, so not using the crystals/ Enjoys the best mage's gear (everything that gives willpower or energy). Enjoys the best missile weapons and second best evasive/armor gear. * Rattling is the marksman and alchemist. Enjoys the best heavy weapons and the best armor. * Insect is heavy-armored "big stick" hitter. Enjoys the best light weapons and evasive gear. * Lizzie is agile fighter, high HP, good resistance, dual wield, light armor, very evasive. Human Battlemage, Skilled, Quick Learner, Fire, Air, Concentration Rattling Alchemist, Mutation, Agile, Missile Weapons, Alchemy Insectoid Knighs, Natural Armor, Chitin Armor, Heavy Weapons, Armor Lizardman Barbarian, 50 Resistances, Dodge, Light weapons, Evasion ![]() Mine is (note that some terms might be a bit different, don't remember the exact terms). ![]()
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